As computer, smartphone and tablet are already become infrastructure both for the public and individual, virtual reality estrange humans from their “natural environment”. Different types of interfaces play crucial role in both work and daily life, which can provide the functional help in the fields of task support, navigation, social networking, education, advertising, art and entertainment etc. However, the Tangible User Interface suggested that rather than forcing users to enter the virtual world, one should augment and enrich the real world with digital functionality, which is closely tied to the initial motivation for Augmented Reality and Ubiquitous Computing.
Despite of the benefit or drawback of virtual world, the variety of ended devices sharing and creating data at real time is already an inevitable trend. This Multi-Device Environment consists of Multi-computer environment, Multi-display environment (MDE) and Multi-surface environment. The idea of displaying data on different interface simultaneously makes challenges for the Distributed User Interface. Because different devices have different screen size and resolution ratio, different input devices such as touch, stylus, mouse, voice and gesture etc. This makes difficulties for transfer the data seemingly between different interfaces. The Multi-Device Interaction Technology including input redirection, which is a key aspect of Multi-device Environment, PointRight (redirect pointer and keyboard input to different display) and Mighty Mouse (use VNC to redirect mouse input across different sessions on different computers and different platforms). Those technologies is to manage interactions in a MDE to help realize the data transfer, sharing, input, displaying and interacting smoothly. The developing of DUIs creates prerequisite of Augmented Reality, the cooperative relationships between physical space and virtual data will rely on it for user to interact with.
Augmented Reality (AR) has the characteristics of combines real and virtual information, allows user to interactive in real time, and is also used in a 3D environment. The prevalent utilize of simple AR could be easily seen nowadays in many fields. For instance, navigation, games, translation and advertising has already been designed as applications that could be used on smartphones. A product example is Google Glass, which makes AR technology wearable. There is confusion between Augmented Reality and Virtual Reality (VR) should be clarified that Virtual Reality is a technology, which completely immerses a user inside a synthetic environment, and user can’t see the real world. In contrast, Augmented Reality is interacted in real 3D environment, which has to use camera to recognize a marker. Because of the technological challenge such as object recognition and sensor accuracy, the utilize of AR in the field of medical industrial, education and task support will take more time to cater the specific functional requirement. Although Augmented Reality is not a new word in the field of new media technology, it is still not well known by most of the public. Thus the lack of quantified user experience of Augmented Reality still influenced the creation of more functional, affordable, and low-learning curve experience design. There are challenges of AR in the future like technical problems (object recognition and sensor accuracy), social problem, privacy (this means a person walking around in the physical world will no longer just be a person, they will become part of the “Internet of Things”, and a fiction thriller “Freedom TM” by Daniel Suarez describes this type of scenario), real physical safety, as well as unauthorized augmented advertising. But the opportunities of AR is more than expect. It will play a bridge role to connect physical world to virtual space automatically, which helps to realize the Internet of Things that everything will be connected. Data in the cloud will build a new connection with the real world objects, and people will get access to data matches what they see immediately. Imagine that when seeing a building, all the relevant information including how many people in it, the history of it, what kind of function it provides…
Despite of the benefit or drawback of virtual world, the variety of ended devices sharing and creating data at real time is already an inevitable trend. This Multi-Device Environment consists of Multi-computer environment, Multi-display environment (MDE) and Multi-surface environment. The idea of displaying data on different interface simultaneously makes challenges for the Distributed User Interface. Because different devices have different screen size and resolution ratio, different input devices such as touch, stylus, mouse, voice and gesture etc. This makes difficulties for transfer the data seemingly between different interfaces. The Multi-Device Interaction Technology including input redirection, which is a key aspect of Multi-device Environment, PointRight (redirect pointer and keyboard input to different display) and Mighty Mouse (use VNC to redirect mouse input across different sessions on different computers and different platforms). Those technologies is to manage interactions in a MDE to help realize the data transfer, sharing, input, displaying and interacting smoothly. The developing of DUIs creates prerequisite of Augmented Reality, the cooperative relationships between physical space and virtual data will rely on it for user to interact with.
Augmented Reality (AR) has the characteristics of combines real and virtual information, allows user to interactive in real time, and is also used in a 3D environment. The prevalent utilize of simple AR could be easily seen nowadays in many fields. For instance, navigation, games, translation and advertising has already been designed as applications that could be used on smartphones. A product example is Google Glass, which makes AR technology wearable. There is confusion between Augmented Reality and Virtual Reality (VR) should be clarified that Virtual Reality is a technology, which completely immerses a user inside a synthetic environment, and user can’t see the real world. In contrast, Augmented Reality is interacted in real 3D environment, which has to use camera to recognize a marker. Because of the technological challenge such as object recognition and sensor accuracy, the utilize of AR in the field of medical industrial, education and task support will take more time to cater the specific functional requirement. Although Augmented Reality is not a new word in the field of new media technology, it is still not well known by most of the public. Thus the lack of quantified user experience of Augmented Reality still influenced the creation of more functional, affordable, and low-learning curve experience design. There are challenges of AR in the future like technical problems (object recognition and sensor accuracy), social problem, privacy (this means a person walking around in the physical world will no longer just be a person, they will become part of the “Internet of Things”, and a fiction thriller “Freedom TM” by Daniel Suarez describes this type of scenario), real physical safety, as well as unauthorized augmented advertising. But the opportunities of AR is more than expect. It will play a bridge role to connect physical world to virtual space automatically, which helps to realize the Internet of Things that everything will be connected. Data in the cloud will build a new connection with the real world objects, and people will get access to data matches what they see immediately. Imagine that when seeing a building, all the relevant information including how many people in it, the history of it, what kind of function it provides…